top of page
CASTANAR BRAWL
-
Starcraft II Editor
-
1v1 MOBA
-
Starcraft II Arcade: "Castanar Brawl 1v1"
Download
SC2 Map File
Summary
"Castanar Brawl" is a 1v1 MOBA created in the Starcraft II Editor and playable in the Starcraft II Arcade. The map consists of 2 lanes, a mid area, and 4 dynamic points of interest where players can interact with a custom map objective to gain Brutalisk allies. Players can play as Fenix or Zeratul, 2 existing heroes that have new stats and custom abilities for this game mode.
Goals
-
Create 2 distinct heroes MOBA-style abilities
-
Give the heroes interesting and engaging gameplay combat between each other
-
Script a MOBA game mode for players to battle with the heroes in
-
Foster player-player interaction using a Heroes of the Storm-style map objective
Features
-
Dynamic map objective scripted in the Trigger Module
-
Full MOBA functionality (excluding leveling and items)
-
2-lane map set in a Hybrid laboratory on the planet Castanar
-
8 custom hero abilities scripted in the Data Module
-
2 available heroes with different play styles (Zeratul and Fenix)
-
Easily playable on the Starcraft II Arcade: Search "Castanar Brawl 1v1"
Heroes
-
I designed this 1v1 MOBA have short games, so to complement that, I created heroes that could would pull the two players to constantly interact and fight each other.
-
For engagement and balance purposes, I gave both heroes a melee basic attack. To clearly differentiate the two, I pushed to give each their own unique playstyle, despite both being close-range brawlers.
-
I gave Zeratul a powerful but less frequent basic attack, quick ranged abilities, and a short dash. These, along with overall lower cooldowns and lower health give Zeratul a hit-and-run style of combat.
-
With quicker abilities that allow him to engage and disengage often, Zeratul tries to avoid an extended melee fight using his dash or long-ranged abilities. His Dash and Shadowblade help him to avoid the deadly stun combo of Fenix.
-
Fenix has rapid basic attacks, abilities that are most effective at close range, and abilities that allow him to chase and lock-down his enemies while he punishes them.
-
Fenix uses strong engage abilities that combo together to deal devastating damage to enemy heroes. Fenix wants to bully and get in the face of the enemy hero.
Zeratul DashDashes forward and deals damage along path | Zeratul BoomerangThrows saw that deals damage while in contact with enemies | Zeratul Shadow BladeZeratul becomes invulnerable then slashes in a radius for high damage |
---|---|---|
Zeratul Throw OrbThows an orb that explodes on contact with an enemy, damaging and slowing in an area |
Fenix Leap Attack(Modified from Existing) Leaps to an area, stunning and damaging enemies | Fenix Fire MissileFires missile that explodes at end of path or on enemy contact, exploding and damaging (more at center) |
---|---|
Fenix Whirlwind(Modified from Existing) Gain movement speed and spin, damaging and knocking back enemies | Fenix Spray Acid(Heavily modified existing Raynor ability) Sprays a nearby area with acid that slows and damages enemies |
Zeratul
Fenix
Dynamic Map Objective
-
I designed a dynamic map objective to create points of contention for increased player interaction, dynamic gameplay, and to keep the game exciting by giving the players the tools to accelerate the game towards its end.
-
A Zerg cocoon will spawn at labaratory stations (only ever 2 on the map at a time) and whichever player destroys the cocoon gets a Brutalisk to push the closest lane.
-
Because the Zerg cocoons provide a strong bonus, their presence creates a point of interest outside of lane, providing player choice for how and where to focus.
-
The objective provides opportunities for dynamic gameplay. Players can defend against or push with the Brutalisk, or even attack the empty lane. They could try for both Zerg Cocoons to get a Brutalisk in each lane, putting heavy pressure in lane.
Map Design
Top-Down View
Top-Down Labeled
Whitebox
Before balance or aesthetics. Lanes and objective had functionality. Map had basic layout for playtests.
Top-Down View
1/6
-
2 lanes with a mid area provides many opportunities for various player interactions outside of the lanes whether it's a fight, going to the objective, or just passing by.
-
During a test players managed to use their movement abilities to get on top of the cliffs which was supposed to be outside of the play area. It turned out to be one of the most exciting moments of the game so I incorporated the emergent gameplay of the cliff areas so that players could gain vision or even battle on them.
-
The towers and core structure in my map are Hybrid units. They keep the theme of Castanar and experimental labs, and are much more visually distinct than structures.
-
The laboratory objective areas are characterized by glowing yellow assets and a circular platform for the cocoons to spawn on
bottom of page